While I’m a little disappointed that neither JT nor Herman Furry Paws, nor “Isaac” wrote in with their column suggestions, I will 25foodgraphic900827.jpgassume that the silent majority of Salad readers (e.g. the silent majority of Americans) wish me to continue focusing my gesamlte shriften on words. But who am I to let my readers’ pleas fall on deaf ears? Is it not I Dash Hammerskjold who lifts this mouse (that is to say, dictates to a beskirted minion in our fashionable Park Avenue offices), or someone else making a poorly thought out allusion to Moby Dick? Was not Yesterday’s Salad founded for the masses, founded as the place where the means of production are uncovered, where every team has a shot at the wild card, DEVO will always be popular, and even the subaltern get their day in court?

With that in mind: the ever awesome Viceroy of Videogames Notwithabangbutawhimper requested turning this into a column about Dutch Pancakes. As I posses neither breadth nor depth with delicate dishes, the long term prospects of such a blog are about as promising as Joe Biden’s chances of being declared Monarch. But, I can point him to the classic Dutch Pancake recipe, as reprinted in the New York Times. Also, as he is still residing in the city of broad shoulders, that somber city, the Paris of the Prairies, the Dubai of the Disillusioned, Chicago, Lord Butawhimper should consider going to the Pannenkoeken Cafe the new new thing in Dutch eating (but, bring something to read).

I am absolutely happiest to report that I have some news for Annie, the fair (in probably every adjectival sense of the word pertinent to people–although I cannot speak for “Of sounds, odours, etc.: Agreeable, delightful. Obs.” as our relationship has not ventured into real space) former mistress of the still delightful Jewbiquitous, who desired some news about water based transport. Hawaii, always at the forefront of technology (?) is now experimenting with wi-fi on their commuter ferries. It is now no longer necessary to postpone visits to Hawaii. Although, it should be noted, the Superferry is still somewhat controversial.

Lastly, someone asking the internet if “Yesterday can be used as an adverb” was directed here. Yes. Very frequently. Also, there appears to have at one point been a debate over whether to call last night “yesterneve,” “yesterev’en,” “yesternight,” or “yester-evening.” I think we all know who won.

One of the hallmark problems of the video game community is vaporware, games which are planned and hyped and never come out. This problem is even more acute in the adventure gaming community, where the homebrew nature of development leads new developers to aim well beyond their reach. However, as a result, the games that do come out from first-time developers are all the more impressive, and TheJBurger’s “La Croix Pan” is no exception to this rule.

“La Croix Pan” puts the player in the shoes of an American sniper behind enemy lines, one day after D-Day. Stranded and alone, the player must defend the strategic village of La Croix Pan, both to ensure the allied beachhead and their own survival. The game is sufficiently brief that any further description would spoil the plot, but it remains tight throughout.

The graphics are strong, particularly the well-detailed backgrounds, which manage to evoke a haunting atmosphere with fairly muted colors. The character models are also drawn with a realism appropriate to the setting; however, some of the animations could use a few more frames. The sound and music is similarly understated, but where present, it is sharp and complements the seriousness of the theme.

“La Croix Pan” is much more of an adventure game than a puzzle game. Thus, the puzzles are focused more on telling the story, with relatively direct solutions that don’t require trying every iteration of the actions available to your character. This is heightened by the fact that every mistake can prove fatal to your character, but thankfully, the author has included an auto-save feature at critical junctures.

Overall, the game is notable not only as a departure from overambitious first efforts, but from the typical adventure game. Dark and tense throughout, “La Croix Pan” may be brief, but its concision serves to showcase masterful scripting and an excellently constrained concept. Although it may be an exception to the rule, one hopes that in the future, neophyte developers will see it as the gold standard to which they can seek to emulate.